Cannot integrate Mobile Imaging SDK

  • Last Post 13 June 2018
Damidu posted this 08 May 2018

Hi, I'm trying to integrate Abbyy Mobile Imaging SDK to my Xcode project. (Xcode 9, iOS 11) 

How should I integrate it? Instructions given are not applicable anymore.

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Diana Khammatova posted this 09 May 2018

Hi! Could you please specify whether you tried to follow the Help -> Programmer's Guide -> How to? -> Work with the Library for iOS -> How to Add the Library to a project in XCode manual? Could you please check that all items from the manual were performed correctly?

chathura posted this 10 May 2018

Same here, As per the instructions, I followed all the steps which are needed to be done.

1. Create an Xcode project.

2. Added inc/libs folders to the project here (TARGETS-->(My Project)-->Build Phases-->Link Binary With Libraries)

3. Navigated to TARGETS-->(My Project)-->Build Settings

4. In Search Paths, mapped the Header Search Paths to the inc folder

5. In Search Paths, mapped the Library Search Oaths to the libs folder

6. In Linking, added -libmobileimagingengine -all_load -stdc++ as a value to Runpath Search Paths

7. As I'm using Xcode 9 and swift, I created a bridging header file in the project. There I included, #import <mobileImagingEngine.h>

to get access to SDK classes.

But this is not working.

Any update? Help me on this. How to integrate this? I needed to integrate this ASAP.

Diana Khammatova posted this 23 May 2018

1. Could you please describe the issue in more details? What error messages did you get during the project building?

2. Could you specify Mobile Imaging SDK build number that you use?

3. Does the issue appear on the simulator, on a device, or both?

Jhon posted this 01 June 2018


I'm having the same issue.

1. As I'm using Swift, I have to create a bridging header to use your SDK. Right? Even I did it, it says it cannot find the header file.

2. 11.3

3. Both

Problem is, there is no documentation to get support for latest versions of Xcode and Swift. Instructions provided in the SDK, are too old. As I'm using Xcode 9 and Swift 4, Can you please guide us to install Mobile Imaging SDK to Xcode project?

You can try it by your own and let us know the steps to install it to latest versions. So this issue will be solved. 

Please provide us a developer documentation for Mobile Imaging as well.

Thank you.

Diana Khammatova posted this 04 June 2018

Could you please try to perform two additional things after going through the ”How to Add the Library to a project in XCode” manual:

  • Check deployment target, it shouldn’t be higher than 6.0.
  • Try to add the libraries from the screenshot in the “Link binary with libraries”:

Also you need to add the import of the MI SDK header files to the project where it’s required. For example:
#import “MobileImagingEngine.h”

chathura posted this 13 June 2018


As we have developed lots of things using Xcode latest versions, it is really a big challenge for us to change the deployment target below 6.0.

Can you please let me know any kind of solution you may have? Because we have to keep deployment target above 8.0.

Thank you